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 Post subject: Re: Guild Wars 2
PostPosted: Sun Aug 26, 2012 11:11 am 
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So anyone playing it? Can someone give a short description of the game/pve model? Are there pay2win elements?

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 Post subject: Re: Guild Wars 2
PostPosted: Wed Aug 29, 2012 9:53 am 
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Location: Bradford, UK
I've been playing it.

It's a thing of beauty. The gameworld is epic, stunning. The art direction is the best I've ever seen in any video game.

The questing and exploration is amazing fun. Everything is so vast and so gorgeous and there's so much incentive to explore and complete everything. I'm absolutely loving it and I really don't feel like logging on to play WoW this evening...

There's a few typical release issues that I expected. The log in servers get hammered and go down periodically and there's a new patch released every few hours. It's still a good launch in my view.

The game actually gets better as I'm playing. I'm hitting mid-game levelling now, and it is still as good if not better than when I first started.


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 Post subject: Re: Guild Wars 2
PostPosted: Wed Aug 29, 2012 10:03 am 
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Skulli wrote:
So anyone playing it? Can someone give a short description of the game/pve model? Are there pay2win elements?


I'm not aware of any pay2win elements. I'm not exactly sure what sort of in-game things are available to buy, but I think they're mostly cosmetic.

I've not done a dungeon yet and no one knows what end game pve is like.

The pve during levelling is designed to encourage exploration and spontaneous cooperative play. Events happen in the game world; players nearby run to it and beat some boss, collect some resources, fight off some invasion, assault some base, etc, etc. At the end, you get some XP and gold for it.

There's hubs where you complete tasks for some NPC. On completion you earn XP, gold, and karma points (another currency). The NPC then unlocks as a vendor with gear buying with karma.

There's also some fun hidden areas that are sort of platform puzzle based with chest rewards at the end.


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 Post subject: Re: Guild Wars 2
PostPosted: Thu Aug 30, 2012 2:49 pm 
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I just started the third zone myself (25-35)

The game is good, my only problem comes from the forced completionist that appears to be in the game.

Renowned hearts are fine and work basically like quests that you don't accept or hand in.
My problem appears to be finding events that are ongoing. This appears to be the meat of the xp needed. However finding them is hard, the only viable way is to wander around looking for them.

The alternative is to explore everywhere and get everything, this is pretty much what I've been doing.

Playing Thief, not sure why I picked thief. After you learn (painful lesson) that going toe to toe with enemies as a thief will get you killed, you begin to actually use abilities and the game becomes a lot more engaging. Constantly moving in and out of stealth as much as possible to avoid hits. While that seems like a good thing it can get tiresome after a while.

It is an odd transistion from wow to this, the out of combat health regen means you are essentially expected to drop to half health or so after every fight. While this is fine it does lead to some problems, for example the undead in the zone I just started, they usually spawn in packs. If you want to engage you have to make sure you'll only get hit by one at a time, engaging the whole pack at once and I'll just drop dead from their first hits. Major difference from elementalist where I could just run around in circles throwing aoe fireballs at everything and not get hit.

Then again I also do way more damage that I ever did as elementalist.


As for the cash shop, they have things like +50% xp earned from monsters, +100% xp earns for 30secs (duration extends everytime you kill something), +karma earned. However you can buy the gems for real money or ingame gold. There are other things, such as a res stone and repair canisters that help. But nothing you can't do without or give you any real advantage.

Not to mention you get the xp boost items from questing as well as rewards.

At my level events give around 1000xp for gold, mobs give around 22xp with a bonus based on how long the mob has been standing around.
The xp boosts are nice sure but hardly add up in the grand scheme.


Last edited by Xelo on Thu Aug 30, 2012 2:54 pm, edited 1 time in total.

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 Post subject: Re: Guild Wars 2
PostPosted: Thu Aug 30, 2012 2:53 pm 
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I'm fairly intrested in it too, but I've noticed that no where has there really been any mention of whether or not it's a hotkey spam fest (like WoW) or if it's not. I watched an hour or so of it on a giantbomb quick look and noticed they where selecting the target with the mouse before spamming the first attack on the hotbar but in a seperate trailer I noticed what looked like attacks being launched without having a target suggesting that target/attacks are independant from one another.

So for anyone currently playing, how exactly does combat work?

(Side note, happened to check wow armory to see if any one I knew from other guilds was still playing and ended up selecting my character as it was still in my browser history, noticed the glyphs had changed and paniced wondering if my account was somehow compromised.. then realised I don't have a ranged weapon equipped anymore)


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 Post subject: Re: Guild Wars 2
PostPosted: Thu Aug 30, 2012 2:59 pm 
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MeanLead wrote:
I'm fairly intrested in it too, but I've noticed that no where has there really been any mention of whether or not it's a hotkey spam fest (like WoW) or if it's not. I watched an hour or so of it on a giantbomb quick look and noticed they where selecting the target with the mouse before spamming the first attack on the hotbar but in a seperate trailer I noticed what looked like attacks being launched without having a target suggesting that target/attacks are independant from one another.

So for anyone currently playing, how exactly does combat work?

(Side note, happened to check wow armory to see if any one I knew from other guilds was still playing and ended up selecting my character as it was still in my browser history, noticed the glyphs had changed and paniced wondering if my account was somehow compromised.. then realised I don't have a ranged weapon equipped anymore)



You can have one key on auto-cast as a kind of pseudo-auto attack, but it depends on the profession.
Some abilities must be targeted, like blizzard in wow essentially, but you have the option to fire it off where your mouse cursor is instead.

The attacks that must have a target generally find one for you if you chose to use it without one targeted or if your target isn't in range.
Example would be if I'm in melee with two mobs and the one I'm targeting moves away I'll continue to hit the other with my swings.

But it's not tera-like, if thats what you are asking.


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 Post subject: Re: Guild Wars 2
PostPosted: Thu Aug 30, 2012 4:40 pm 
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So it's a hybrid of sorts then, thats why it seemed inconsistant. Cheers for clearing it up.


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 Post subject: Re: Guild Wars 2
PostPosted: Thu Aug 30, 2012 4:47 pm 
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Location: Bradford, UK
Playing as thief, and the combat isn't anywhere near as spammy as WoW.

I've 11 abilities hotkeyed and one extra for weapon swapping.

The first is an autoattack, then four moves that use up points called "initiative" which regenerate over time. There's the healing spell, three other skills that are cooldown abilities, one elite spell that's on a longer cooldown. I've a special ability that allows me to teleport and steal a weapon from my opponent and the hotkey to swap weapon types.

The types of attacks available depends on your weapons.

The cooldown skills and the type of healing spell is customisable from a list of skills which you pay for by obtaining skill points through special challenges that are dotted around the world.

There's double tap evasive rolls I can make in any direction that use up energy.

As an addendum. I actually like the forced completionist aspect; makes the world feel a bit more relevant. It'll be interesting to see how the later zones pan out. I'm level 52 at the moment so haven't hit the later zones yet.


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 Post subject: Re: Guild Wars 2
PostPosted: Thu Aug 30, 2012 6:15 pm 
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Gomzo wrote:
Playing as thief, and the combat isn't anywhere near as spammy as WoW.



What weapons are you playing with and like do you get destroyed as quickly as I do or am I just bad. :E

I can kill pretty much anything my level or higher but if the fight lasts too long (ie much higher level or vetern mob or I haven't upgraded weapons in a while) I run out of stealth options and end up eating a few hits after my energy runs dry.

Only lvl30 at the moment.
Been intermittently playing it alongside dark souls and school work :l.
I must say I'm enjoying the relaxed leveling, and the exploring and crafting to compliment the levels is a nice touch since it's almost forced until the point where the events start becoming frequent.


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 Post subject: Re: Guild Wars 2
PostPosted: Thu Aug 30, 2012 8:45 pm 
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I'm using double daggers and double pistols.

I use evasive rolls and stealth-heal a lot. I think the key is to use all the tricks to avoid being hit rather than trying to tank anything.

Steal is an awesome ability and usually gives you something useful. I tried all the healing spells, but I think Hide In The Shadows has been the most effective for levelling, the ability to reset a fight, escape or heal and reopen seems much better than the others. I'm mostly just Death Blossom spamming packs of 3 or so mobs, and rolling around and stealthing a fair amount, and Stealing when I can.

You can kite elites or packs with Dancing Dagger.

For those mean boss fights that slaughter you in melee radius, I'll just stand back and blast away with pistols.

Obviously I'm still a noob, but it feels like it's getting easier. I think timing your evasive rolls and timing Death Blossom to evade frontal attacks is the key.

I also just picked up Dagger Storm, and it is fucking awesome.


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